Plague-Doc-Matteo on DeviantArthttps://www.deviantart.com/plague-doc-matteo/art/Lego-MOC-Saxum-409223594Plague-Doc-Matteo

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Lego MOC: Saxum

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About The MOC
Saxum is one of those projects that got out of hand for me, not in a bad way though. He started off wth me wanting to build a revamp of Bruizer but started to take its own shape early on in the process. He's also a bit of a realization of an idea I've had for a while. My original concept of a "rock Monster" was a creature with an amorphous shape that could absorb things, other forms of earth or even machinery. Not an original concept I know but the concept allowed for an interesting ideal for the MOC. The MOC iteration would be this creature when it had torn off the boom of a crane and is using it as an extendable arm. The idea was to counter technic looking machinery with natural looking stone. I plan to create this MOC eventually, but for now, we have Saxum. :meow:
I decided to build this MOC to try and get some practice in texturing with system parts. Luckily I got a good many "cheese" parts in olive from a Pick-A-Brick cup so this allowed me to try and do a simple Mossy stone look. I also tried to give him a sense of erosion on the parts of the build that were brick built and not just the preformed rock pieces I used to make his torso and front of the legs. Though I did try to mimic the look of those parts in the arms and head a bit.
The name Saxum come s from the Latin word for "stone."

I built Saxum over a three day period with one full day of MOCing that covered the bulk(no pun intended) of the MOC, and two lighter days to complete the build and then finish it off. Overall he's a fairly stable build. He's easy enough to pose, especially the arms. The legs are a bit touchy but as you can see I can get him in some decent poses. He's pretty flexible despite the bulkiness. The use of Hero Factory extenders keeps most of the joints in his legs rigid enough to hold him up. The weakest point in his legs would be his ankles that don't use any extenders, but has a short actuator system in place. Once balanced he's stable though.


I've discovered Snip has a superpower, he has the ability to charm any living creature, even otherwise hostile ones. Nothing wants to hurt him, not even Bionicle MOCkery Matteo. :XD: I confess that the idea of Saxum giving snip flowers came from the Iron Golems from :iconminecraftplz: Still adorable as hell though. :squee:


Bio(rough draft)
I don't have a full bio just yet. I'm having trouble figuring out which setting/universe to place him in. I only have basic ideas or an outline. All information is subject to change. Feedback and ideas would be appreciated. Thanks. :wave:

Saxum is a juvenile Stone Golem. Relative to human he would be older than a toddler, but still a young child, so about the age of 5 or 6. However, because Stone Golems live for hundreds or thousands of years, or quite possibly indefinitely. Saxum is still a few hundred year old. Stone Golems can grow to be quite large, but never gigantic. but the process for some are subverted by the effects of weathering and erosion. This is believed to be the reason Stone Golems die at all, once they reach adulthood they live until their bodies have shrunk due to erosion to the point their internal organs cannot sustain life and they simply die. Their bodies then become inanimate masses of stone and then return to the earth.
Stone Golem Birthing happens when two living Stone Golem break off a pieces of themselves, combined the two pieces into a crystal and bury it within a significant amount of rock. After an unpredictable amount of time the baby Stone Golem emerges from the ground.
Golems are typically peaceful creatures unless harmed or provoked by other Golems. Those that interact with Golems typically perceive them as stupid, simple or dim, but in actuality they have a comprehensive knowledge of nature.


And that's all I've got so far. i've got a lot of different ideas that don't necessarily fit together.

MOCs featured in this Deviation
Snip
Image size
6300x8300px 5.52 MB
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Comments66
WDenniz's avatar
:star::star::star::star: Overall
:star::star::star::star::star: Vision
:star::star::star::star::star-half: Originality
:star::star::star::star::star-empty: Technique
:star::star::star::star::star-empty: Impact

Well, first of all, let me say that this will be one of the new critiques I'll be writing for you Dave! Sorry it took so long xD.

Anyway, let's get started ^^.

I want to start of with stating the obvious: this looks to be a mostly system MOC! Meaning that it's pretty unique (although you have Matteo-nette, and the big tree-like guy). Vision-wise, i like the way you tried to texture him <img src="e.deviantart.net/emoticons/b/b…" width="15" height="15" alt=":D" data-embed-type="emoticon" data-embed-id="366" title=":D (Big Grin)"/>. It does give it a mossy look. The face though, give me a cartoony feel. The way the eyes are placed and the mouth. He doesn't seem very menacing. But you did do a great job at hiding/covering the joints!

Continuing with originality, I can be short here: I have not seen this concept done before, especially not with these techniques. So I can say you seem to be the first one here! Gratz!

As for technique, not too much new stuff there, except for the usual awesome techniques you show us weekly, if not daily! <img src="e.deviantart.net/emoticons/b/b…" width="15" height="15" alt=":D" data-embed-type="emoticon" data-embed-id="366" title=":D (Big Grin)"/>.

Impact is a tough one for you Dave, because we're kind of expecting big mocs from you <img src="e.deviantart.net/emoticons/b/b…" width="15" height="15" alt=":D" data-embed-type="emoticon" data-embed-id="366" title=":D (Big Grin)"/>. So I can't realy say that size nor technique had a real impact on me, but the look of it is one I won't forget. So that made up most of it for me.
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